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Friday Review: Chrono Trigger

This is a really great game for anyone who likes a good story to be told! It has an intriguing plot, interesting characters, and great gameplay. This game has been hailed many times as one of the greatest RPGs ever! It's techinically for SNES, but you can now find it for the Nintendo DS. This review is for the SNES version and the Playstation remake only, as I have never played the DS version and am unsure as to whether gameplay elements have been changed or not.

Plot Overview: Crono, a young man, has been placed in a situation where he must travel through time to save the world, in each and ever era, from certain destruction. It’s very complicated to explain, but trust me, the plot is very good and well-thought-out.

Artwork: The artwork looks a lot like DBZ, but I don’t care. If you look really closely, the artwork is slightly different in the Playstation remake than in the original – the characters are shorter and fatter in the Playstation version, which I found to be kind of a turnoff.

The weapons are extremely cool, and although this is a SNES game, the graphics are still good enough to attract some of your attention. Not as good as a game like Castlevania or Donkey Kong, and more like Shining Force, but don’t let that discourage you.

Animation: There’s not much to animate in the SNES version. The characters don’t move very realistically, but that’s hard to capture in a game of this platform for this system. I didn’t like the animation job in the remake; it was choppy and looked really bad. Everything could have been smoother, but it felt really rushed.

Even though there’s not much to comment on the animation, the scenes that are supposed to be emotional are able to capture your attention. It doesn’t look real, but most SNES games, or any game made during that time, don’t. These sequences are typically animated in a new cut-scene anime for the Playstation version, but you have to unlock the darn things, making the remake kind of a pain.

Sound Effects: The sound effects aren’t the best, but some are really good. The seagulls sound almost real, but the sword sounds and gunshots are less realistic. The monsters make funny sounds, but that’s expected of this game. It's really almost unfair to review the sound effects for a game like this, but if Donkey Kong Country can pull it off, then I suppose I have to hold this game to the same standards.

Music: The music isn’t grand, but it’s still good. I thoroughly enjoyed the soundtrack for this game almost as much as the game itself. The tunes matched each situation perfectly, and some of the character’s themes are really catchy. I caught myself playing "Frog’s Theme" in band on more than one occasion when I was a high school student. Now I just play it for fun, but it used to get me the strangest looks from classmates. Ah, those were the days...

Yasunori Mitsuda is one of the best video game composers out there, alongside Nobuo Uematsu and Koji Kondo. He captured every aspect of the game in his music, and there’s hardly anything to criticize, other than the occasional repetitiveness of some of the pieces, such as Magus’s Theme. I do have to give some credit to Nobuo Uematsu, as Yasunori Mitsuda had a stomache ulcer and was temporarily taken over for by Nobuo Uematsu.

Gameplay: The gameplay in this game is very interesting, considering that you can actually see the monsters, and try to avoid them if you wish. Like every other RPG made by Squaresoft, the characters stand in a nice little line and take turns attacking the enemy, or enemies. Also, the things you can do in this game are kind of limited. If it doesn’t affect the outcome of the game, chances are you can’t tinker with it or anything, except for when you’re at the Millennium Fair, but even then you can alter the course of the trial event.

Characters: The characters in this game are all very likable, and very rounded. You know how they think and feel, making them seem like real people. The characters are the whole reason to play this game! Sometimes you’ll find a character with a common goal, but with a personality that’s hard to get along with. They interact with each other appropriately and make for an entertaining game! It’s what you’d come to expect in a great RPG, and Squaresoft was/is one of the best.

Character Development: As entertaining as these characters are, they don’t have much development. There’s just no room for too much, and the only way you can see flashbacks of the characters is if it influences the plot somehow. We know that Marle is a tomboy and that Frog was once a human named Glenn. Actually, Glenn goes through most of the character development. He finds the strength to carry on after his former mentor’s death, and eventually plays a vital role. Crono goes through some, maybe, but he doesn’t speak directly, so it’s hard to tell.

Tone: This is an adventure story filled with suspense, some romance, and great fun. It’s never really frightening, although it has the potential. It’s a story, nothing more.

Dialogue: Each character talks differently, depending on what time period they’re from. There’s no swearing, and the dialogue is suitable for all ages. The only thing that disappointed me in this game was that no one in the Middle Ages, except for Frog, spoke the way they should.

Dubbing: There’s no speaking, so there was no dubbing. That’s really good.

Villains: The villains are some of the most spectacular for its time. I admit that some of them, like Ozzy, and a few of the common enemies didn’t look so great, but Lavos was a very detailed villain. They all seem to have their own purpose, but not a common goal. This is the wonderful thing about Chrono Trigger; you can find evil all around you, but they don’t all work under one enemy.

Recommended? Yes! I would definitely recommend this game to anyone who likes RPGs and a good story to be told. It has everything anyone could want in a game, and has a lot of interesting twists, too!

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